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franky46

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Everything posted by franky46

  1. Schön In fact there was as delay parameter set in CTRLR of 100msec between each midi send message on the other hand, there should not habe been any delay when receiving messages from the VR... The fix will also rollout with Editor 1.12(8). Your new question, I'm sorry, I do not understand: which editor parameters do you want to assign to which faders? Franky
  2. for the curious: BETA version of "V-Combo SYNTH" for the VR http://ctrlr.org/?ddownload=84629 - in CTRLR, 'Close' the EDITOR-panel and 'Open' (=load) the SYNTH panel. - midi setup: as usual ('midi cfg' or menu bar) - loading sounds: 1. load to voice: as usual via VR or panel ('SOUND' => V-Keyboard, Soundexplorer, patch-registration) 2. after loading, tip 'read' (loads the synth parameters of the sound to the sliders and knobs). - 'sync' button for each partial: moving a slider will move the sliders of all partials with 'sync' on. - ARP-SEQ : MS-Win only: launches integrated basic (freeware) arpeggio-sequencer - CopperLan: launches CopperLan Virtual Midi Port Router (if installed). If your installation path is different from default use the 'path' button.
  3. Hello in motorcycle racing we would now say the magic phrase "we found something ..." Please download the BETA version of the V-Combo SYNTH app. In your CTRLR, 'Close' the EDITOR and 'Open' the SYNTH panel and retry: http://ctrlr.org/?ddownload=84629
  4. good news, we got the permission from the developer to add 'sweet arpeggiator' to the editor (it will rollout with the panel). It chops played chords (e.g. left hand) in realtime.
  5. Hi, Unfortunately it did not work to code an arpeggiator directly in CTRLR (tried a lot of tricks but there are massive realtime problems), so I just added a VERY simple 3rd party sequencer for making quick and basic arpeggios (as an editing aid for the synthesizer) On the downside, using 3rd party software makes it necessary to setup virtual Midi ports on the PC. Anyway there's a longterm idea to add (configurable) switches to the EDITOR (and SYNTH) to launch additional software out of the Editor, e.g. a drum sequencer (e.g. the nice "Ordrumbox", small in filesize, very powerfull, runs as java on Win+OSX+Linux and fit's the look&feel ), a sophisticated sequencer or a 'live' arpeggiator (an arp that chops the chords played on the board) Intelligent harmony is a 'hidden' function from the Atelier world which adds chords to a single note. It's already in EDITOR 1.12(8) BETA (download link in previous posts) in "PANEL - KBD-CONFIG", there you can try if you ... feel any influence Franky
  6. Hello preview: V-Combo SYNTH for the VR (like Roland Sound Designer) - optimized for editing VR synth sounds on larger PC/laptop screens - easier handling of SYNTH section compared to V-Combo EDITOR - uses same patch registration as the EDITOR (e.g. registrations in SYNTH can be loaded in EDITOR) - bonus: intergrated (freeware) arpeggiator-sequenzer (only MS Windows + needs a virtual midi-port/midi-router setup with CopperLan or MidiOX) http://rrr.de/~franky/editor/vr09_synth1128b1.png
  7. 1. CTRLR: Ctrlr-5.5.2.exe is a bit 'hot' (unstable), recommended version is Ctrlr-5.4.29.exe 2. Delays: - can you retry with any other PC/laptop/tablet ? Same delays? - which midi device driver version (Windows device manager) do you use? Are there any 3rd party midi drivers (Yamaha, Roland ..) installed ? - are you familiar with MidiOX (analyse tool) + Midi Yoke (virtual midi ports) or if not, willing to give it a try?
  8. Raymond, thanks a lot, so this confirms our experience with the new firmware. Until 1.03 saving a modified sound to a registration only changed this sound in the other registrations but not the original factory preset from the SYNTH buttons. Under the aspect of 'abusing' unused VR-patches as free registers, this behavior is in deed an advantage, in the way that you can save and recall a modified sound from the direct access buttons. reminder: with the new firmware, a single modified sound can be reset to factory sound by pressing the 'quick select SYNTH-button' + EXIT (without the need of a global factory reset)
  9. Hi could anybody with firmware 1.11/1.12 could do us a favor? do some deep synth edit (Ipad or PC editor) on a patch (e.g. JP8 Brass), save it to a registration. exit the registrations (e.g. switch the VR off/on) select the sound from the sound patch switches on the VR (hardware)key SYNTH section (do not use the registration) question: is this sound the original factory sound or the modified ? Thanks
  10. you got it right (although only the 'alternative' sound has to be saved) and it's also clear that this 'workaround' has it's limitation, as there are only a few 'free places' to store modified sounds. They only alternative (not very comfortable) would be to use of a bundle of USB-Sticks with each a registration set and the *.dat file (like that coming with coverband), the latter containing modified synth data for each set. > but I will not risk using it until that miraculous day in Brigadoon when Roland finally releases the firmware update which fixes the bug..... Strange things do happen actually - Stephen Mendes from youtube was so kind to redo his experiment (that saving a modified sounds does NOT alter the original sound), and he could reproduce it on his VR - but his is still running with firmware 1.03 (!) We do not know yet if this is really based on firmware or just a miracle but it would be crazy if this feature had been dropped on higher firmware version. Keep you informed.
  11. not normal. On the editor if you switch the CTRLR Menu bar on (button "MENU SHOW") there's a menu option "Tools". Select Midi Monitor (or simply press ctrl-M). On the appearing monitor window select menu option 'View' and switch on "Monitor Input" and "Monitor output". Check if there's a delay between moving a slider (on the VR or the editor) and its corresponding midi signal (the timer messages on the input monitor cannot be turned off, but you should be able to see the midi signals rolling through). Do you see delays on the input or output? Which version of CTRLR platform do you use?
  12. from VR to editor or inverse? if you turn an Editor-knob like overdrive from 0 to full, the VR will take some take to 'eat' the 128 midi signals (due to the slow midi-buffer of the VR). if you turn a knob on the VR, the editor reacts quite quick. In either case 5-10 sec. is NOT normal. what operating system are you running?
  13. Hello Editor 1.12.8 BETA for TESTING/PREVIEW : http://ctrlr.org/?ddownload=84434 main changes: * modified left side bar with new 'PANEL' tripple-switch: SOUND: sound/live play panel tabulators upg-editor: (moved away from the tabulators to multi-switch) kbd-config: Midi config, footpedals/switches, transpose/tune, funny 'harmony-intelligence' * SYNTHESIZER-tab: new effects , 'read' button to load the synth-data from the VR (automatic read does not really work) * GM2-tab: fix: sound patch selection, + 30 GM-drumkits + new effects * Atelier-tab: fixed drum sets * V-Keyboard-tab: + GM-drumkit selector for build-in rhythms + effects did not yet identify delay feedback and hexachorus parameters, as the VR-EFX section is an extension of the Atelier-Organ sound engine and I did not find any similarities to other Roland synths or pianos. contribution to Roland-bashing: there are still young bands putting the old Acetone Ur-Roland organ beasts on stage, beautyfull
  14. 1.) we verified what has been said on youtube using the ipad-app and the editor: I CANNOT confirm that this 'bug' has been solved with firmware. The modification of a a sound is still global, that means that changing e.g. sound A and saving it to a registration will change all sounds A (the sound from the SYNTH selector, all sounds A in other registrations...). 2.) maybe we should not use the word 'damage' in this context: a modified factory sound can at any time be 'restored' by selecting the sound and pressing the SYNTH-button (below the LCD-panel) + the EXIT button (see Roland VR09 manual). The LCD-screen says 'initialize' and the sound is back to factory state. 3.) Workaround to overcome this 'registration bug': the editor delivers a 'workaround' to get around this problem: it offers a registration on it's own where you can save modified sounds independently from the VR-registrations The EDITOR-registration is on the SYNTHESIZER-tab (the 'bank' button with the 'patch' buttons 1-8) 1. using the editor for live play: - on the VR select a desired sound you want to edit - on the SYNTHESIZER-Tab edit this sound - on the SYNTHESIZER-Tab save this sound to the EDITOR-registration - on stage, load the sound from the EDITOR-registration to a voice 2. without using the editor for live play: - on the VR select a desired sound A you want to edit. Do NOT edit yet - save this sound to the EDITOR-registration - on the VR select a sound B that you do not like and never will use. - load sound A back from the EDITOR-registration and edit in in the SYNTHESIZER tab - save this sounds A' to any VR-registration (e..g 1-4). The modified sound A' will now overwrite the 'silly sound' B. both sounds A and A' will be available, sound A where it is used to be and sound A' under the name of sound B Example: - on the VR, select JP8-Brass - on the SYNTHESIZER-Tab save it to the EDITOR-registration bank-1/patch-2 under the name of "JP8-Brass2" - on the VR, select a stupid sound like 'SFX : FX9' - on the SYNTHESIZER-Tab load back "JP8-Brass2" from the EDITOR-registration - on the SYNTHESIZER-Tab edit (change synth parameters) this sound - save to any VR-registration, e.g. 1-2 - now if you select SFX:FX9 you will hear JP8-Brass2. You can even delete the VR-registration 1-2 and FX9 will still be JP8-Brass2
  15. (1) take a look at the first picture, the upper "voices" control bar of the editor : in this example 6 voices are switched on (big blue switches Str Pad .. Juno Str 2): 4 voices (layered) in the upper manual (UM1-VCE, UM1-SYN, UM2-VCE, UM2-SYN) 2 voices (layered) in the lower manual (LM-VCE, LM-SYN) With the organ also ON (blue switch ORG) you have 5 sounds in the upper, 3 in the lower and 1 in pedal (organ bass) It does not matter if you play lower manual on the splitted VR09-keybed or an external midi controller keyboard You can save this complete setting with all it's layers to a VR-registration (using the hardware buttons on the VR) and recall it without tablet/PC. http://rrr.de/~franky/editor/vr09-vkeyboard.png (2) now look at the 2nd picture: layering can be pushed further: with an external controller keyboard you can play the 'hidden' GM (General Midi) sounds of the VR (they come from an additional, built-in sound generator, which, for example, delivers the drum kits for the build-in rhythms or is the GM-sounds for replaying midi-song-files from the usb-stick) which adds another 15 (16 midi channels minus drum channel 10) layers. The picture shows the GM-control section of the editor: you can select ~260 official GM2-sounds (by name) + another 1000-2000 (unnamed) sounds (variations for piano/e-piano, pipe organs and any kind of accoustic instrument + many really nice vintage synth sounds) using either direct program change addressing or 'preselected banks'. Then you can modify the sounds with the GM-EFX, envelope, cutoff/resonance etc and save the resulting sound to your tablet/PC. If you do not have an external keyboard, you can use the tablet/PC + some (free) programs to 'loop back' keystrokes of the VR into the GM2 sound generator. I use Copperlan (Midi splitter) + TransMidiFier (for looping back the key-on/off signals to the VR) + VR editor and I can play all the GM sounds on the VR-keybed. Notice: layering has it's limitation in polyphony of the VR... http://rrr.de/~franky/editor/vr09-gm2.png
  16. @ Baggypants: thanks, I'll follow your hint @ Knuckles > 1. do you work for Roland? Is it an official Roland product? (Judging by the reaction to it here, if it isn't, it ought to be....) no and no and no. Roland and their suppliers even deleted all comments about the editor from their official youtube channels No commercial background, no posing, just curiosity, the pleasure to learn and develop (midi, new programming language - f*cking LUA ) and let people participate Anyway , merits have to go to the guy from Italy who created the first version of the editor on CTRLR. I only adapted it to VR firmware 1.12 ... (ok, added some stuff later... ) And of course Roman from Poland who gave us CTRLR, the base for hundreds of panels. > 2. Would you say that it would be easy to use by someone who is a bit of a techno dunce? well, let's hope so. If not, it'll good to know to make it more easy. Setup is plug and play. Once installed, you just plug your PC to the VR and start the program. There are paper and youtube tutorials that might help. And this forum. About handling, the editor surface is 'inspired' by the Roland VR09 iPad app, which has the same surface as the Juno-80 touch panel, the Gaia synth, the Integra-7 app etc. > 3. Can you edit the vr09 with it and then easily save your changes so that you never need to perform with the computer? with exception of the GM2 part: yes you can save them to the registrations, e.g. with the editor you can layer 2 + 4 sounds (2 at lower manual, 4 at upper), save them to a registration and play (even if the VR LCD screen only shows 2 of them). > 4. In the past in this thread, there was a discussion about a problem in the VR09 in which if you made deep edits on a sound and then saved it, a guy from youtube recently wrote that this bug has been fixed with VR firmware upgrade 1.11/1.12. Forget to verify that. Give you an answer the next days. > Sorry for the moronic questions what moronic question? There where serious questions. It's the old thinking of software developers, IT engineers that if people do not understand their 'sophisticated' products, it's because people are dumb. It's still in the heads of both sides.
  17. you're right, found it in the user manual, so delay feedback must be one of the "delay effects" specified in the JD-midi spec. SysEx address space for effects is totally different from the JDs. Where did you find wetness amount? Is there an other name?
  18. I'm afraid no ... even JD-XA/Xi do not have this SYNTHESIZER-tab: Portamento:normal/legato switch Mono:staccato/legato switch Analog feel OSC: pulsewith-shift for pulse-wave OSC: PCM wave gain FILTER: HPF cutoff FILTER: Velocity sensitiv AMP: key follow LFO panpot LFO keytrigger LFO-Modulation panpot GM2-tab: fix: sound patch selection + added ~ 30 GM-Drumkits (kits are used by builtin rhythms or midi songs) + hall + octave shift + pitch range + pitch bend + mono/poly + global reset of all GM2-parameters for all channels Atelier-tab: fixed drum sets V-Keyboard-tab: + GM-drumkit selector for changing drumkits on build-in rhythms + midi songs + volume, chorus and reverb for GM-drumkits
  19. I'm afraid no ... even JD-XA/Xi do not have this SYNTHESIZER-tab: Portamento:normal/legato switch Mono:staccato/legato switch Analog feel OSC: pulsewith-shift for pulse-wave OSC: PCM wave gain FILTER: HPF cutoff FILTER: Velocity sensitiv AMP: key follow LFO panpot LFO keytrigger LFO-Modulation panpot GM2-tab: fix: sound patch selection + added ~ 30 GM-Drumkits (kits are used by builtin rhythms or midi songs) + hall + octave shift + pitch range + pitch bend + mono/poly + global reset of all GM2-parameters for all channels Atelier-tab: fixed drum sets V-Keyboard-tab: + GM-drumkit selector for changing drumkits on build-in rhythms + midi songs + volume, chorus and reverb for GM-drumkits
  20. I'm afraid no ... even JD-XA/Xi do not have this SYNTHESIZER-tab: Portamento:normal/legato switch Mono:staccato/legato switch Analog feel OSC: pulsewith-shift for pulse-wave OSC: PCM wave gain FILTER: HPF cutoff FILTER: Velocity sensitiv AMP: key follow LFO panpot LFO keytrigger LFO-Modulation panpot GM2-tab: fix: sound patch selection + added ~ 30 GM-Drumkits (kits are used by builtin rhythms or midi songs) + hall + octave shift + pitch range + pitch bend + mono/poly + global reset of all GM2-parameters for all channels Atelier-tab: fixed drum sets V-Keyboard-tab: + GM-drumkit selector for changing drumkits on build-in rhythms + midi songs + volume, chorus and reverb for GM-drumkits
  21. I'm afraid no ... even JD-XA/Xi do not have this SYNTHESIZER-tab: Portamento:normal/legato switch Mono:staccato/legato switch Analog feel OSC: pulsewith-shift for pulse-wave OSC: PCM wave gain FILTER: HPF cutoff FILTER: Velocity sensitiv AMP: key follow LFO panpot LFO keytrigger LFO-Modulation panpot GM2-tab: fix: sound patch selection + added ~ 30 GM-Drumkits (kits are used by builtin rhythms or midi songs) + hall + octave shift + pitch range + pitch bend + mono/poly + global reset of all GM2-parameters for all channels Atelier-tab: fixed drum sets V-Keyboard-tab: + GM-drumkit selector for changing drumkits on build-in rhythms + midi songs + volume, chorus and reverb for GM-drumkits
  22. Announcement: development of update 1.12(8) Hi, this is only a release information, Editor version 1.12(8) implementation just kicked off. It will contain: 1. GM2-Tab: - fix FATAL BUG: soundnames do not correspond to sounds (mea culpa, this should not have happened...) - fix: nonfunctional portamento-switch (workaround fixing VR firmware bug) - new GM2-effects (hall, octave shift, pitch bend) 2. SYNTHESIZER-tab: on ctrlr.org, user lloyd had the A*M*A*Z*I*N*G idea to try sysEx effects from the JD-Xi midi specification. Folks - they work on the VR ! So the SYNTHESIZER will be upgraded with yet 'hidden' effects (going beyond the iPad app - one day Roland will send a ninja killer commando...), e.g. "LFO pan" (oscillating left-right speaker), "analog feel" (a kind of chorus) and all the additional stuff from JD-Xi,XA etc that hopefully work on the VR. f
  23. note, there's a task in the Editor todo-in-future-list 'integrating basic BOME-functionality' - no arithmetics, only transforming VR-SysEx to CC and vice versa, e.g. for controlling the VB3 VST-plugin without running an additional midi-translator like BOME.
  24. Scott (?), I do agree 100%, I'm sorry, the first sentence in the previous post was corrupt, it should have been: "seems that you really like to get this board". I'd neither recommend the VR, but if the VR 'got into his mind' it's up to him to make the experience. He has all the facts now to take a decision.
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