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Rank the importance of trap kit pieces


Bunny Knutson

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OK, this is just a silly little exercise in drum talk. :)

 

I suppose this would be the order in which I would buy the pieces, if I were assembling a new kit.

 

From most important to least important:

1. Snare - you can create a full beat with only a snare, the most expressive piece

2. Hi hat - you can create an entire beat with just the hat, too (my favorite piece)

3. Kick - the heart of the traps - add a kick to the above and you have a bare-bones kit!

4. Ride - the most expressive cymbal, it can be used for crashes, too, in a pinch.

5. 16" Crash - OK, scratch that part about using the ride as a crash, since we now have one

6. Rack tom - now we can do real fills! Yay!

7. Floor tom - Oooo, better fills! And depth!

8. 18" Crash - now we're talkin' variety, baby!

9. 2nd Rack tom - John Bonham, anyone? Yes, please.

10. China cymbal - sometimes you want that rasp!

11. Splash cymbal - for those little Manu Katche fills. Sweet!

12. Timbale - for those Latin-flavored fills.

 

Well, that's about all I could handle in a kit. Any more pieces, and I'd start to get really lost in my fills. ;)

 

Anyone have any differing opinions? Or am I spot on? Hit me. :cool:

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A few of my own tastes...

 

1. If I have only one cymbal, it's a crash. I find I can play better ride on a crash than crashing on a ride - the ride just sustains too long when crashed.

 

2. I'd add a double kick pedal before the 2nd rack tom.

 

3. A 16" and 15" crash are better to me than a 16 & 18, provided you're careful about choosing them.

 

4. Before a china or splash, a cowbell. Throw the snares and you now have a basic timbale-ish sound, without having to add a set of timbales.

I used to think I was Libertarian. Until I saw their platform; now I know I'm no more Libertarian than I am RepubliCrat or neoCON or Liberal or Socialist.

 

This ain't no track meet; this is football.

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D'oh! How could I forget the COWBELL?!?!?! :freak:

 

Good points, Coyote. Of course, you're right about the sustain on the ride, depending on the individual cymbal. I have a power ride that actually crashes pretty nicely without TOO much sustain, if I hit it on the edge.

 

And I can't play double-kick worth sh*t! :)

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Count me in for snare kick hat!

 

But really, I think the *only* trap kit piece in existance is the high hat. That is the whole game, right there.

 

Everything else, could be part of a classical type drum section or whatever, but the high hat makes the trap kit a trap kit.

A WOP BOP A LU BOP, A LOP BAM BOOM!

 

"There is nothing I regret so much as my good behavior. What demon possessed me that I behaved so well?" -Henry David Thoreau

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IMHO they are all o fequal importance, and must internact prolerly with eachother. I've always played either 4 or 5 pc, but it's what the particular player desires that is important.

 

the key to good sounding kits, along with of course a good drummer and proper tuning and acosutics, is that all the pieces work well tonally with eachother. You cannot jsut tooss a piece from here and a piece form there together and make it work. While it may sound good, every drum has it's voice and tonal range, and not all drums will voice well together. It is important that the kit be looked at as a whole, rather than just the sum of it's parts. Inotherwords, a drumset is one big instrument.

 

Hope this is helpful.

Hope this is helpful.

 

NP Recording Studios

Analog approach to digital recording.

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