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ok, I know this is soo newbie, but I need help with Cubase


d-kay

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Posted

well,

 

I want to edit the control messages, in MSB and LSB at the same time. Just so that I can get a higher resolution. I havent figured out how to do it in Cubase. How can I "link" the controllers when I edit them?.

for example:

 

modulation control MSB & LSB

chn:controllernr: value

01 01 0100111 39

01 33 0101110 46

 

this would be, ehh,

5038 ?

 

but it's not very easy to do a ramp.

01 01 1

01 33 1

01 33 2

....

01 33 127

01 33 128

01 01 2

01 33 1

01 33 2

01 33 3

and so on..

this would look like a sawtooth on the LSB and a "staircase" on the MSB.

and a pain in the *ss to edit.

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Posted

Hey d-kay,

 

the graphic midi editor (ctrl + e) in Cubase is a powerful tool- set the snap value very small or "off", choose between any of the control numbers (lower left), select the small cross, hold down alt and draw, you'll get as smooth a ramp as you can. If you look in the list editor or view your midi file in another prog you can see that a "ramp" done this way generates a HUGE amount of info, it would take hours to manually enter what takes a few seconds of work in the graphic editor.

 

The same can be done in the graphic master track for tempo.

 

As a matter of habit, I set the ppqn for Cubase at the highest value (options, synchronization) and filter out midi info I know I wont be recording (options, midi set-up, filtering) and save that in the def.all.

 

Of course you can play all this in, too, and Cubase will record it. Under options/midi set-up/system you can also map any controller to any other, great if your external physical controls are limited.

 

Hopefully this helps, unless you were asking something different!

 

- CB

Posted

Hm, I mean then you edit one controller at a time. So you can either edit the coarse resolution OR the fine resolution. I've found no way to edit them simultaneously. For example, one controller has the range 1-128 so that gives you a resolution of 1/128. Channel Pitch has two bytes of data which gives you 1/16383 resolution. I want to use 2 controllers 1-128 range of values to give me 2 bytes resolution. The tricky part is that then you have to draw TWO controller-messages at the same time.

 

This is the score (pseudo-code here):

 

time ->

MSB 0000000000111111111122222222223 the "staircase"

LSB 0123456789012345678901234567890 the "sawtooth"

 

what you normally draw in cubase is the Most Significant Byte, but as you see there is room for finer adjustments with the Least Significant Byte.

 

MSB is like 10 20 30 40 ...

and LSB is 01 02 03 04 05 ..

 

Originally posted by dadabobro@yahoo.com:

Hey d-kay,

 

the graphic midi editor (ctrl + e) in Cubase is a powerful tool- set the snap value very small or "off", choose between any of the control numbers (lower left), select the small cross, hold down alt and draw, you'll get as smooth a ramp as you can. If you look in the list editor or view your midi file in another prog you can see that a "ramp" done this way generates a HUGE amount of info, it would take hours to manually enter what takes a few seconds of work in the graphic editor.

 

The same can be done in the graphic master track for tempo.

 

As a matter of habit, I set the ppqn for Cubase at the highest value (options, synchronization) and filter out midi info I know I wont be recording (options, midi set-up, filtering) and save that in the def.all.

 

Of course you can play all this in, too, and Cubase will record it. Under options/midi set-up/system you can also map any controller to any other, great if your external physical controls are limited.

 

Hopefully this helps, unless you were asking something different!

 

- CB

 

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