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Guitar Forum

Whether it's info on a scale or mode, advice on buying that new effect pedal, or just a good discussion about guitars, this forum is the place for you. Our own little virtual pub. Come on in and stay a while...

 

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34,126 topics in this forum

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  1. Locating ADA Schematics

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  2. TEDSTER----1K

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  3. Well, LiveMusic...

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  4. Fickle club crowds

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  5. More Fingerstyle Improv Etc...

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  6. No Competition? 1 2

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  7. Ampeg ?

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  8. Best Spring Reverbs

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  9. Southpaws

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    • Well, at least it sounded good to me (both tuning wise and entertainingly).  We all know the difficulty in intonation of the piano which arrived at the equal temperament tuning as the compromise of un-in-tune.    Somehow Joe got to where he wanted to be without a guitar tech (which stands to reason given his musical genius and great ears combined with his background in radio and electronics and with Bob H.):    
    • I've been a guitar tech for decades and I can tell you with absolute certainty that Joe Walsh is incorrect when he states that a properly intonated guitar has equaled out the length of the string from the nut to the 12th fret to be identical to the same string from the 12th fret to the bridge. One look at an accurately intonated guitar bridge willl reveal the discrepancy. IF you see the action of the strings the same from the nut to the bridge then the intonation might be a bit closer to center but wound strings do not intonate in the same way that single wire strings do. Further, tuning your guitar by using harmonics the way he does on the video is not accurate or correct either. Which is one reason why he tuned the high E string using the E note on the second fret of the D string instead. You could tune the B string to the harmonic on the seventh fret of the low E string, that is a B note. But if you do that and then tune the high E string using harmonics the 1st and the 6th strings will not match in pitch. I could only get about half way through the video before I had to stop watching, misleading and inaccurate. 
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  • In MPN’s GEARLAB

    • I just bought one used two days ago.   I had in the past (a very past) the original ARP Odissey and an Avatar (the guitar version of the Odissey). They sounded quite differenti, and now I understand why: two different version of the filter. A friend of mine still have the all black one with coloured sliders, which Is again different, maybe two poles filter?   Anyway the Behringer sounds good but a bit differenti too.   My ARP had a ring modulator I used to build fabolous bell like sounds: metallic, full of harmonics.    The kind of sound you can hear on Japan Tin Drum or Oil on Canvas albums.   Until now I couldn't recreate this sound.    Neither the Avatar did. Just my ARP Odissey I sold for little Money :(
    • In V.A.S.T., be it the original V.A.S.T. or the newer vaster V.A.S.T. with Cascade and Dynamic, there are several ways you can use internal DSP sources with Samples:   1. Samples only 2. Internal DSP Oscillators only without any Sample 3. Samples mixed with internal DSP Oscillators   In the new V.A.S.T., you can certainly use a multi-sampled Keymap, alongside an internal anti-aliased DSP Osc, e.g. a 2-block SINE+ for a single Layer, or even an aliased one like the old SAW+.   For larger AA DSP Oscs, e.g. the 4-block SAW, you'd need to use Cascade Mode, a passthrough signal and a Mixer ALG.   So these aren't mutually exclusive. Instead, what the manual seems to indicate is that if you want to do a traditional analogue subtractive synth, then you'd rather not use a Keymap, which makes sense since analogue subtractive synths don't use them at all.   You can  still use a Keymap's sample Envelope if it is set to Natural, even if the Sample itself isn't sounding via the Layer, say, if you have simply a 4-block AA DSP SAW. That SAW block effectively cuts off any of the Sample signal. However, as the AMPENV mode is set to Natural, it is the factory AMPENV for that multi-Sampled Keymap that is applied to the Layer.   The Natural envelopes have more details than can be produced with a User AMPENV.   The thing that happens with setting the Keymap to Silence is that it sets each key's amplitude to the same maximum amplitude. Maybe that's what you need in a certain program, but sometimes, if you are doing an emulative program, you could be better off actually referencing the emulation's Keymaps Sample although the latter isn't heard, with the corresponding Natural Envelope, or of course, you could just go into User Mode and make your own envelope.   Hope this helps.
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