Jump to content


AROIOS

Member
  • Posts

    740
  • Joined

  • Last visited

About AROIOS

  • Birthday 01/19/2022

Converted

  • Location
    -

Recent Profile Visitors

466 profile views
  1. It's here. We're f*ed. 😆 https://www.suno.ai/
  2. Charlatan: $0 MiniMogue: $0 OB-XD: $0 PG-8X: $0 Synth1: $0 Tyrell N6: $0
  3. I just tested that patch on the free OB-XD, and it destroyed Arturia's version in warmth. What a nice little piece of gem! untitled.mp3
  4. Always loved the progression he played at 0:50, finally transcribed it after coming across the video again tonight. The 3 hip chords in there are honey to my ears: B13b9 (IIIb13b9), C#/E (IV/VIb), A13b9 (IIb13b9) CHD Pro - 63.mp3
  5. SonicProject's OP-X and Synapse Audio's Obsession are two other excellent contenders for the Oberheim sound.
  6. I found myself preferring Arturia in 3 out of the 5 patches (#1, #2, #4). That said, I'd choose Oberheim just for the last patch alone.
  7. The frustration you mentioned with mouse wheels is not a problem of "wheels" per se. We are gonna run into exactly the same experience if a "knob" alternative has the same low-resolution encoders. Wheels and knobs are both rotary controls and share most of the same benefits of easy acceleration/deceleration and fine adjustments. Advantages of wheels are: 1) concealment, most wheel controls only expose a small portion of their perimeters to engage finger tips; 2) needing only 1 finger to control; The advantage of knobs is the slightly finer control offered by the coordination among more than 1 finger. It's basically the same kind of difference between calligraphy with pen attached to one finger vs. pen controlled by three fingers plus a bit of help from the wrist. None of my synth tweaking require calligraphy-level finesse. The current problems with mouse wheels, are low resolution and inconsistent response curve across apps, as we both noted. If you are geeky enough, there's a PC software called ScrollNavigator that tries to address the response/acceleration curve problem. I find it helpful in scrolling through long web pages/documents. But garbage in garbage out, there's only so much magic we can squeeze out of the roughly 7 clicks/pulses generated by a full mouse wheel push/pull. What we need, well, what I need, as I mentioned above, are 1) higher resolution on the mouse wheel encoder, 2) consistent or adjustable acceleration response curves across apps. These two simple improvements would greatly increase productivity across tons of areas. BTW, you can Shift+Scroll for increments of 10 on most Roland soft synths. That should really become industry standard.
  8. A lot of synths support "hover and scroll" with mouse wheels. So clicking and dragging aren't really necessary. What we really need, BADLY, are mouse wheels with finer increments (more clicks per inch). And better yet, UI code libraries that incorporate good mouse wheel acceleration algorithms (similar to what Microsoft does in Windows for low-res mouse movements). Logitech's Infinite-Scroll is a nice design, but it only solved the problem of scrolling through long documents, and don't work well with sliders and knobs in apps like Photoshop, DAWs, VSTs etc.
  9. All the power to you, brother, if you know what you are after.
  10. It gets exponentially more complicated and unintuitive when we bring in envelope_depth, key/velocity_dependent_cutoff/resonance, LFO_destinations... And then let's add two more layers... 😃 I love the possibilities offered by the infinite amount of combinations with these controls, but often find myself on a journey driven by serendipity rather than intention. Well, there's a good reason I'm not John "Skippy" Lehmkuhl, Howard Scarr or Eric Persing.
  11. At the risk of repeating myself, there's the possibility that those simple math turn out to be how our brains work, just at a massively larger scale.
×
×
  • Create New...