#1663982 - 06/01/04 12:55 PM
Re: Computer Game Audio
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RaGe
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Groeg, I like!
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#1663983 - 06/01/04 04:19 PM
Re: Computer Game Audio
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DJDM
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Hey Chris, That sounds like fun. If I have time between now and Friday I'll cook something up.
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#1663986 - 06/02/04 06:30 PM
Re: Computer Game Audio
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Gulliver
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Originally posted by Groeg: ... Here is a scenario that might be given to you if you were to write music for games. I will create a "musical vision" for a certain area in a game I'm working on. My job is to find a composer that can capture the essense of what I'm looking for. So here are the details.
The music for this will need to appeal to a wide audience and immediately pull them into the intense pace of this area. The main genre incorporated into this area should contain rock, electronic, and ethnic elements. This area will take place in the Far East and the music should reflect this locale. The primary theme will establish the main character as in control and ready for action. You have one until June 4th at 12:00pm EST.....
Chris Hello Chris,
How long should be the piece? (Is duration important anyway?) I just stumbled across this thread and think I am a bit late already...
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#1663987 - 06/02/04 06:55 PM
Re: Computer Game Audio
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Phait
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I just tried this piece earlier and it was so blah I stopped and I'll try again later :rolleyes:
Starting to see the challenge in being diverse
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#1663988 - 06/02/04 07:39 PM
Re: Computer Game Audio
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DJDM
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Had a little time to work on it last night and I'm done with my submission. "Invasion Theme".
I tried to incorporate all of the elements where possible: Tempo is 65 bpm, Electronica elements, a little Rawk guitar, ethnic percussion and some other strangeness. I did it in Reason and I finally got to use some of the Orkester sounds in more detail. The story line (that I am making up as I go along) is this:
Hong Kong, China 4:27 am 02/14/2015. Relations Between the US and China have dissolved and rumors of a super weapon being developed in the heart of Hong Kong have caused quite a stir in security circles. Your job is to find out what the Chinese are up to and report back. Mission specs: Minimal Impact. Covert Op. Find your own way in and your own way out. Use local resources as necessary. If you are captured the US will deny any knowledge of you or your efforts. Scene: Your character is swimming in Hong Kong bay trying to negotiate harbor security boats that shine lights randomly about. Once you are on land your first encounter is a small girl running away frightened from a row of buildings with an eerie glow emitting from them. The next thing you see is a set of streaks across the sky as incoming missiles begin to reach landfall all around you. They look to be Russian. Move quickly to avoid the incoming ordinance and if possible save the small girl now cowering next to a building right in the path of the incoming artillery. Don't get caught...
So obviously it doesn't meet the initial requirements exactly ( ) but here it is:
Invasion Theme HiFi Invasion Theme LoFi Invasion Theme Download
This was fun!
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#1663989 - 06/03/04 12:52 AM
Re: Computer Game Audio
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Phait
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"Hong Kong, China 4:27 am 02/14/2015. Relations Between the US and China have dissolved and rumors of a supper weapon being developed in the heart of Hong Kong have caused quite a stir in security circles. Your job is to find out what the Chinese are up to and report back."
Mashed Potatoe Militia and Beef Brigaders eh?
Nice job.
I think I'm screwed though.
*goes and dies*
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#1663991 - 06/03/04 07:31 AM
Re: Computer Game Audio
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Rog
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I'll get this done but not in time for the deadline.
I've got a huge amount of work on at the moment, awards to go to tomorrow nite, some masters I've just got back that I need to check out, etc etc etc.
I need a holiday!
_________________________
"That's what the internet is for. Slandering others anonymously." - Banky Edwards.
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#1663992 - 06/03/04 09:02 AM
Re: Computer Game Audio
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Gulliver
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Sorry for the stupid question, but what is mod?
Oh btw, your Invasion Theme is very cool, DJDM.
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#1663994 - 06/03/04 10:34 AM
Re: Computer Game Audio
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Groeg
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Originally posted by Rog: I'll get this done but not in time for the deadline.
I've got a huge amount of work on at the moment, awards to go to tomorrow nite, some masters I've just got back that I need to check out, etc etc etc.
I need a holiday! No need to worry and rush to get anything done. Like I said above, I wanted to give a deadline that one might get if they were writing for games. We can keep this as an ongoing project and I'll give different scenarios every so often if people are interested.
Is this something that you guys would be interested in?
Chris
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#1663996 - 06/03/04 04:37 PM
Re: Computer Game Audio
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Phait
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Groeg I'd definitely be interested in this idea going on.
Gulliver: a more accurate idea of what a mod is can be anything from:
- new weapons - new player/monster models - all new gameplay (perhaps first-person-shooter switched to sidescroller) - new multiplayer modes (perhaps catch a deadly device before the others do, set it off k'boom)
and perhaps all of this combined into one mod, with a story and new levels and yada yada
There were a couple mods that came out for Quake (first-person-shooter) that let the player race cars or fly aircraft. Not all games are modifiable, and the ones that are often require a programmer to learn that games special scripting or coding language. The Quake series and such derivatives from other developers since are most often modifiable and pretty much all the developers are ok with this, actually encouraging it.
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#1663997 - 06/03/04 04:42 PM
Re: Computer Game Audio
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Groeg
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Thanks Phait for the better definition of a MOD. I'll keep you guys posted on some new scenarios. Maybe do one a month or something. Any suggestions you guys have would be welcomed too!
Chris
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#1663998 - 06/03/04 04:51 PM
Re: Computer Game Audio
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RaGe
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Argh! I thought deadline was July 4th LOL! How's that for a start in the industry. I'm gonna get something out on time though, I just enjoy the challenge of tight deadlines. Koooooool!
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#1664000 - 06/04/04 01:52 PM
Re: Computer Game Audio
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RaGe
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The GROEG Assignment
June 4,2015, the United States of the Free World (USFW) has won the war on terrorism but now is faced with a new threat of reemerging extremist groups whose only God is called money. USFW's leaders have informed Major General Groeg that the terrorist claim they have ten nuclear missiles pointed at major capitals and are asking for $50B (that's billions right) before 12pm EST. Groeg being too busy playing video games is putting you in charge of commanding the top elite special forces the USFW has to offer.
Anfar, Tchetchenia. 2.17AM: Your forces are on the ground, watching the terrorist's camp from the distance, night vision goggles on (duh!). You can see the missiles ready to be launched and terrorists sipping tea around a campfire (no they don't play guitar and roast marshmallows). The adrenaline is pumping, you're in stealth mode, you are ready to launch the attack ... It will have to be quick and precise, one shot to one of the missiles and it's all over ... And if you don't succeed they will probably launch some of the missiles in retaliation .... Images of doom day flash thru your mind ... Damn Groeg, what did you put me thru?
Couple of things: 1. I may have gone too epic or a little over the top 2. It gets "romantic" at 1:30 ... but I like the contrast. 3. I faded it out but it's made to loop seamlessly. 4. My story writing skills can only improve
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#1664001 - 06/04/04 02:34 PM
Re: Computer Game Audio
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Phait
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Rage, that's fucking perfect.
Suddenly I don't wanna do this anymore.
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#1664003 - 06/04/04 05:35 PM
Re: Computer Game Audio
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DJDM
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Sounds great RaGe! Cool sounds and effects. I really like the Middle Eastern vibe and the part at 1:12 is particularly good to me.
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#1664004 - 06/05/04 09:00 AM
Re: Computer Game Audio
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Gulliver
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Okay. I confess, I cheated. The tempo is wrong (184,4 bpm), no guitars... And as if it would be not enough to disqualify me, I deconstructed one of my older (un-used) projects (that's why the tempo is wrong) and built a tune from the scratch using some bits and loops from that project and creating several new ones. I felt that I can't make a deadline anyway so I just tried to provide "the score" as soon as possible.
Chasing Ninja-Quarks
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#1664005 - 06/05/04 02:03 PM
Re: Computer Game Audio
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RaGe
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Wow! Hey guys thanks so much ... I wasn't expecting such a positive response. I admit I haven't got time to check the other tunes (I come to this site in 2mn bursts at a time!).
Phait, please don't get discouraged. See this as a journey to the top of the mountain: Will you give up because some guy you know is already half way there? I don't make sense to say fuck it if you have only taken 4 steps. Anyways, I hope you don't give up man.
That would be cool if we could get like 1 or 2 assignments a month. THANKS GROEG!
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#1664006 - 06/05/04 03:02 PM
Re: Computer Game Audio
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Gulliver
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RaGe, I downloaded your track too and I'm going to keep it as an example of a great (game) music.
And yes, Phait, you kinda surrender too fast. Those short three snippets are cool sound collages and are great for starting building a composition(s) around them!
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#1664007 - 06/05/04 03:20 PM
Re: Computer Game Audio
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Gulliver
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Btw, I firmly believed that a (game) composer is free to choose the tempo for his/her piece, and that all he/she needs to know is: 1) what style, 2) what mood and 3) an approximate (or rather precise) duration of a piece. Oh and of course one has to know what's going on in the game!
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#1664009 - 06/05/04 05:23 PM
Re: Computer Game Audio
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Super 8
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This is kinda off-topic, but maybe someone can help me.
I'm trying to extract the music and audio files from a game....'Oni', to be specific.
I used to do this all the time with 'Jedi Outcast'. All you needed was Winzip to open the file.
Apparently not so with this game. Does anyone have any suggestions on opening these kinds of files?
Thanks!
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Super 8 Hear my stuff here "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." -- George Bernard Shaw
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#1664010 - 06/05/04 06:25 PM
Re: Computer Game Audio
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Phait
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Try a search for "oni utilities AND sound" or "oni utilities AND extract", there's gotta be something out there.
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#1664011 - 06/05/04 07:55 PM
Re: Computer Game Audio
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Gulliver
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DJDM...Thanks!
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