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Apple moves from Intel to ARM and from macOS X to macOS 11


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We don't know what's going to wind up in the next generation of Macs, but it's only a matter of months until we will. People are going to post comparisons of Final Cut and Logic running across Intel and Apple Silicon, and I think it's foolhardy to assume that Apple would launch something new that doesn't compare favorably to what they're preparing to replace.

 

Yes; and if we consider that the silicon design cycle isn't short, for sure they have a pretty good idea of where they will exactly be in 1, 2 or 3 years.

 

Maurizio

 

PS: Lady Gaia, we are in the same profession, and i share 100% your points of view :->

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Mike Martin said:

 

I have built every PC I had ever owned until my last one in 2015. At work, I started using a MacBook in 2011 and am currently using a 2015 MacBook Pro. As much as I hate to say it I may be a Mac convert. The Eco-system of the Mac OS, especially in a house with iPhones and iPads is simply hard to beat. Everything is synchronized, text message, browser bookmarks...etc so all the devices work together. Add the convenience of Airdrop and the simple fact that this 2015 MacBook runs as perfect as it did when I got it.

 

With the beginning of this quarantine, I started using the Logic Trial and eventually bought Logic which once upon a time I used on Windows back in the day. Although I'm not ditching having a Windows computer in the house...and still have to figure out a way to get all my old music projects off of that computer and migrated into Logic, I can't honestly say that I'd buy anything but a Mac moving forward. Despite the expense, despite the proprietary crap. The only thing that pisses me off about Apple's move to ARM is my own ability to build a Hackintosh - which maybe I should get started on sooner rather than later.

 

I love the Apple ecosystem for the same reasons, and could see a couple of scenarios playing out. I could have most of my digital life on Apple, and build a new PC strictly for my A/V heavy lifting. Or, I could squeeze every drop of work I can out of my late-2012 MPB and top-spec (for then) iMac, save my pennies, and get one of the higher-end ARM Macs when they come out.

 

I have always been fascinated by the Hackintosh idea, and the idea of having a MacOS machine based on a Ryzen Threadripper with NVME storage is sexy, because for under $5K you can build a machine that smokes any Mac Pro you can configure in the app store. But I dove into the Hackintosh community, watched a bunch of the Linus Tech Tips videos, and ran screaming. The need to tweak and admin the system seems constant, especially if one wants smooth operation (or things to work at all) with external hardware such as audio interfaces and video capture cards.

Stephen Fortner

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Former Editor in Chief, Keyboard Magazine

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Industry affiliations: Antares, Arturia, Giles Communications, MS Media, Polyverse

 

 

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I'll leave the tech speculation on how marvellous ARM is to others, but I see being able to use $4.99 apps like Galileo as being similar to being able to now play 128k mp3's on a $3,000 plus laptop for the first time. Good luck to all the AU developers like GSI who have previously been getting $99 plus for a top of the range AU. The race to the bottom starts now as Apple pursues its dream of owning all your bases.

 

This is a concern - however, a few thoughts on that. Small iOS developers (not Korg) accept $4.99 for an app because although Apple takes a cut, there is potential for millions of sales. Not that it turns out that way in music - but developers have discovered the freemium method where it"s free to download and install onto your device - but they have a catalog of features and/or content where they make their money through IAP.

 

OSX developers ask for significantly more, maybe even $199+ due to the considerably smaller market of users and their being accustomed to the pricing. One has to acknowledge few OSX music making developers offer their wares on the OSX App Store to avoid Apple taking a cut. They offer direct from developer sales and .dmg downloads of the installer - and music developers are notorious for using copy protection schemes due to the tendency of end users to share.

 

So I suppose going forward what will Apple's moves be with the laptops, iMacs and desktops? Will they continue to have a separate App Store for those devices? Will they continue to allow developers to do direct sales? Or will they lock it down like they do with iOS devices? Where end users have to jail break to do what they like with it. If they merge app stores - copy protection will be built in but Apple will take a cut, and they will need to do the freemium/IAP method to earn on their development work.

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I'll leave the tech speculation on how marvellous ARM is to others, but I see being able to use $4.99 apps like Galileo as being similar to being able to now play 128k mp3's on a $3,000 plus laptop for the first time. Good luck to all the AU developers like GSI who have previously been getting $99 plus for a top of the range AU. The race to the bottom starts now as Apple pursues its dream of owning all your bases.

 

This is a concern - however, a few thoughts on that. Small iOS developers (not Korg) accept $4.99 for an app because although Apple takes a cut, there is potential for millions of sales. Not that it turns out that way in music - but developers have discovered the freemium method where it"s free to download and install onto your device - but they have a catalog of features and/or content where they make their money through IAP.

 

OSX developers ask for significantly more, maybe even $199+ due to the considerably smaller market of users and their being accustomed to the pricing. One has to acknowledge few OSX music making developers offer their wares on the OSX App Store to avoid Apple taking a cut. They offer direct from developer sales and .dmg downloads of the installer - and music developers are notorious for using copy protection schemes due to the tendency of end users to share.

 

So I suppose going forward what will Apple's moves be with the laptops, iMacs and desktops? Will they continue to have a separate App Store for those devices? Will they continue to allow developers to do direct sales? Or will they lock it down like they do with iOS devices? Where end users have to jail break to do what they like with it. If they merge app stores - copy protection will be built in but Apple will take a cut, and they will need to do the freemium/IAP method to earn on their development work.

I'm guessing we might see prices settle in a middle ground somewhere. Yes, there are lots of $4.99 apps, but there are also a handful of apps that approach desktop class that are priced higher. IK B3-X for example, which gets a lot of praise around here is around $80 on IOS I believe.

"If you can't dazzle them with dexterity, baffle them with bullshit."
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I'll leave the tech speculation on how marvellous ARM is to others, but I see being able to use $4.99 apps like Galileo as being similar to being able to now play 128k mp3's on a $3,000 plus laptop for the first time. Good luck to all the AU developers like GSI who have previously been getting $99 plus for a top of the range AU. The race to the bottom starts now as Apple pursues its dream of owning all your bases.

 

This is a concern - however, a few thoughts on that. Small iOS developers (not Korg) accept $4.99 for an app because although Apple takes a cut, there is potential for millions of sales. Not that it turns out that way in music - but developers have discovered the freemium method where it"s free to download and install onto your device - but they have a catalog of features and/or content where they make their money through IAP.

 

OSX developers ask for significantly more, maybe even $199+ due to the considerably smaller market of users and their being accustomed to the pricing. One has to acknowledge few OSX music making developers offer their wares on the OSX App Store to avoid Apple taking a cut. They offer direct from developer sales and .dmg downloads of the installer - and music developers are notorious for using copy protection schemes due to the tendency of end users to share.

 

So I suppose going forward what will Apple's moves be with the laptops, iMacs and desktops? Will they continue to have a separate App Store for those devices? Will they continue to allow developers to do direct sales? Or will they lock it down like they do with iOS devices? Where end users have to jail break to do what they like with it. If they merge app stores - copy protection will be built in but Apple will take a cut, and they will need to do the freemium/IAP method to earn on their development work.

I'm guessing we might see prices settle in a middle ground somewhere. Yes, there are lots of $4.99 apps, but there are also a handful of apps that approach desktop class that are priced higher. IK B3-X for example, which gets a lot of praise around here is around $80 on IOS I believe.

 

Right, the developer needs to set their price at what is feasible as a business model and what they believe their app is worth to the end user. People I feel general don"t mind paying for quality and support.

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My bet is that we will see machines that turn into macOS machines when hooked up to external monitor / mouse and iOS machines when used on the go.

 

It will be interesting to see how Apple keeps the two separate, to avoid the mess that was Surface.

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Engineering a system, and a well working compiler (probably Apple can use existing gnu complier tech without having to do much work) might as well be simpler and cheaper on these systems.

 

Apple moved on from GCC about a decade ago, putting significant time and energy into the LLVM community and building the foundations of the clang compiler. They've been using it to target arm64 for many years now, and the code-generation quality is pretty remarkable. LLVM itself is solid foundation for modern compiler research with lots of fascinating work going on in JITs and GPU targets as well as conventional batch compilation. LLVM is also at the heart of their Rosetta binary translation technology.

 

PS: Lady Gaia, we are in the same profession, and i share 100% your points of view :->

 

Greetings! It's amazing how much overlap there is between music and various technical fields. I spent a couple of decades building developer tools, much of it at Microsoft and Apple, so this is all near and dear to my heart. Your point about CPU timelines is absolutely spot on - I was routinely involved in discussions of CPU silicon several years in advance, though we're finally past the end of the roadmap I was intimately familiar with.

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The excitement was palpable, at least, where I was standing (I was just a hobbyist at the time, though). OS X 10.0 felt like a glimpse of the future. :-)

 

As I remember it, the hype was strong with OSX 10.0 and what its potential was. It just took a long time for decent midi software to come out for it.

 

I try to keep my "hype detector" on in these circumstances. This major "historic" platform change will have zero effect on what I do with music and computers in terms of forcing me to change anything. And I suspect that will be the case with most folks here too, despite the "sky is falling" talk. Maybe I'm just lucky that I don't need a specific OS to do what I do.

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Well, gcc was earlier to compile for Risc, and is needed to compile the Linux kernel, it's used in Xilinx FPGA tools and in NVidia's Cuda tools. I used an LLVM created in a (unix) processor design project (not my project, nor much contributed to by me) and just liked with Gnu tools, there's a lot of stuff I'd prefer different.It appears speed victory comes mainly from gcc except the compilation itself..

 

I'm not sure the foundation (or what the common denominator org is called) for LLVM tools after Chris Lattner is such a great improvement over the Gnu management and academic values, but I'm in favor of competition, maybe we'll be running Apple quality on the Raspberry Pi one day!

 

T

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In the follow video, Snazzy Labs makes a good case that macOS Big Sur is designed for touchscreen use:

 

 

Best,

 

Geoff

 

Totally reasonable. As iOS and MacOS merge on the same hardware it makes total sense to give the laptops touch screens since every app on the iOS App Store is designed for that GUI. I"m expecting MacBooks to get Tablet/Laptop foldable design and a stylus like the MS Surface. iMacs maybe will go back to a neck that allows the screen to be reoriented and reangled for the iOS version of Photoshop.

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Was really surprised/amazed, a housemate recently bought a used mac book for around $2k and it doesn't even have a touchscreen! I'd probably never buy a laptop that doesn't.

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Their reasoning, or excuse, has always been the "gorilla arm" (crink in your neck and shoulders from holding your arm out for long periods) and the idea that OSX and OSX apps aren't designed to offer a touch screen experience that is at the quality Apple expects. However, iOS apps are very much designed for touch screen. So I expect changes in the Mac hardware designs that make them more ergonomic for touch screen - folding laptop/tablet with stylus, and an iMac that resembles the Surface Studio 2 driven by Adobe products - especially Photoshop and InDesign, Illustrator etc. Adobe already has full photoshop working on the iPad Pro.

 

And this is why it's exciting to me, to see Apple make this bold move - for whatever the short term pains are - because their designs for the creative market are about to get very interesting. A version of Logic or MainStage, Final Cut that are really designed from the ground up with a touch screen GUI in mind? A way better experience for us than adding a touch screen with no leg work done on the hardware or the software. And as usual, since Apple controls the hardware and the OS (and to some extent the apps) the user experience is just expected to be excellent.

 

[video:youtube]

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^^^ I am all in for touchscreen technology in the new Macs. The Apple Pen already well outperforms the Wacom stylus/pad but is only available on the iPad. Implementing that for Photoshop, Painter and other programs on a full sized screen could be a game changer.

 

At some point, DAW and Plugin developers will realize how cool it would be to be able to "paint" a little bit of chorus effect on that piano track here and a touch of Leslie on the guitar there, etc. Mybe they already have and I just don't know because I don't have the capability (yet).

 

I have seen those touch screen synths for the iPad where you can drag things around and make new sounds. I like that, it appeals to the Artist while accomplishing the Engineer's tasks. So often, that is both of me.

 

So much faster than animating the same effects!!!!!

It took a chunk of my life to get here and I am still not sure where "here" is.
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I don't expect every macOS machine to move toward touchscreen because of the "gorilla arm" issue, but I won't be shocked if they do some form of convertible. For the desktops and other hardware where it would always be something of a compromised experience with integrated displays or HDMI connections, you can use an iPad and Apple Pencil as a second screen and they work surprisingly well together - presuming you have software designed with a stylus in mind.

Acoustic: Shigeru Kawai SK-7 ~ Breedlove C2/R

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I worked for Digital Semiconductor (Alpha), AMD and various computer manufacturers. There are a lot of business decisions that surround choice of processor and vendor, most of which have nothing to do with the "best technology."

 

The number of customers for commodity microprocessors is small (Apple, HP, Sony, etc.) and few suppliers (Intel, AMD, Qualcomm, etc.) Yep, customers include video game console companies, too. The playing field is not level. There are few genuine opportunities to win a closed platform like Macintosh or a video game console. When the opportunity arises, the knives come out and deals are cut. In the past, the x86 market has seen its share of anti-competitive behavior by large suppliers with deep pockets and best technology does't always win.

 

Apple has been actively building IC design staff and they've done quite well. That's a lot of non-recurring engineering cost (salaries, etc.) to be spread across units. More units, more spread. Move Mac to ARM, more units and better amortization of design costs.

 

Apple is a bit of a "customer from Hell." You won't hear Intel AMD, or nVidia say it. (I'm retired now.) :-) Apple are perceived as a flagship, trophy customer even though their volume is smaller than other x86-based vendors. For x86, Apple can only play Intel vs. AMD. So, where do you get price leverage? Ta-da, that IC design staff doing Apple silicon. Now, you can play yourself against Intel and AMD, knowing that you have already ported to ARM.

 

Lord knows there are other factors and instruction set, thread count, etc. aren't the show-stopper issues. Of course, we'll have to see how this affects music applications and our work platforms.

 

All the best -- pj

 

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As the

I most recently linked to above suggested (worth a watch, BTW), the "gorilla arm" issue is somewhat mitigated by Apple's Magic Pad, which can substitute for fingers on a touchscreen in some ways. As he also mentions, the icons on the Big Sur menu bar are spread farther apart, which makes no sense for mouse use and much more sense for tapping with fingers. He offers further support for his assertion in the video.

 

He also reminds us that, by default, all iOS apps will appear in the Mac Apple Store from day one, unless the developers themselves remove them. How clunky will they be to use without touchscreen support? That answer may vary from app to app; but his guess (and mine) is that Apple will want to make the experience as elegant as possible, and a touchscreen would go a long way to help.

 

In short, using a touchscreen Mac in Big Sur would be similar to using the keyboard version of an iPad Pro, interfacing via the keyboard for some things, and the screen (and Magic Pad) for others.

 

Best,

 

Geoff

My Blue Someday appears on Apple Music | Spotify | YouTube | Amazon

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I have seen others coming to the same conclusion as SnazzyLabs, and find the changes to Big Sur compelling evidence. I think after the departure of Jonny Ive, Apple is less dogmatic about design issues, including that reaching up to touch a laptop screen is oh-so wrong.

 

Slate or Surface-style laptops, more configurable iMacs? I think they"re coming.

 

I have an iPad Pro and Magic Keyboard. A laptop designed from the beginning as a hybrid would be very interesting.

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My 5 Lindens' worth:

 

I have been using Macs for over 30 years and an exclusive Mac owner for nearly 30 of those. I have worked on Windows machines when the circumstances were appropriate over that time, and while I am not at all an expert at opening them up and wrenching them or getting the most out of the OS, I would like to think that I am not a complete ignoramus with that side of things.

 

The first announcement of a tech shift like this is always met with a huge tidal wave of speculation; that's the nature of being human. What actually comes to pass will come to pass, and some speculations will be correct while others will be incorrect. Herewith my experiences in this realm with all standard disclaimers in place.

 

1.

 

I am very fortunate (from a tech perspective, anyway) to never have been in a position where having the latest-greatest was vital to my bottom line, or even to my level of happiness and comfort while doing my stuff. I have always had, somewhere in the back of my mind, a vision of how a computer-based music workflow should exist and operate; if I got frustrated with computer-based music systems, it was because NONE of them did what I wanted or even came close.

 

This had nothing to do with OS or silicon or ANYTHING; it had to do with "I want this. Computers can't do this yet. I suffer." It was only in about 2006 that this workflow got anywhere close to what I wanted to accomplish, and I didn't really make them a part of my daily music until, I dunno, 2014, shrug emoji?

 

Because of this, I have never had the issue of latest-greatest being a problem and I have always been very Zen about new computers IN MY STUDIO. While I love to obsessively watch other music tech trends, and while I am fascinated by how computers have evolved in general terms, my attitude toward computers in music has almost always been "if it does what I want it to right now, I'm good, and if it doesn't, I'm also good."

 

I would therefore caution against a non-Zen attitude toward this stuff. Speculation is fun! It really is. But until we see what actually happens, I wouldn't lose any sleep over anything.

 

2.

 

Any musician who's serious about getting work done without biting fingernails should never, ever, EVER be on the bleeding edge. My rule of thumb has always been to stay at least one OS behind the current version (often two) and to use hardware that is solid and reliable first and foremost, tailoring choice of OS to that machine.

 

Having lived through all of the above (OS 9 to OS X -- anyone want an Opcode Studio 5LX super cheap, with an OS 9 Wall Street to go with it? -- and PowerPC to Intel), staying on the trailing edge has never turned out to be a bad choice. You take deep breaths and let them out when the problems get fixed... and they almost ALWAYS get fixed. Zen.

 

OS 9.1 was absolutely fine for music and audio work until OS X 10.2.8 was out there and we finally entered the magical realm of "on a Mac everything just WORKS" for those applications.

My G4 PowerBook still runs just fine on, um... 10.4.11?, need to check, and did fine until the Intel MacBooks became affordable.

All along the way, I took note of the "watershed" OS versions that were reliable as long as third-party apps stayed usable, most recently 10.12.6 and 10.14.6.

 

Your Macs will not spontaneously combust when Big Sur comes out. Your hard-earned software will run on your current Mac forever as long as you don't do something to break it, like installing a new OS that it doesn't like. I wrote an editorial about this when the newest Pro Tools hardware came out and people in the huge post houses were screaming that they were doooomed I tell you DOOOOMED because there was something later-greater out there. Your machines are in the freaking machine room! Don't show it to clients and just do the work they love your firm for. Zen.

 

My attitude toward anyone immediately updating to the latest OS on any platform, and who isn't smart enough to turn automatic updates off (assuming one can, and yes one can on both iOS and macOS), is that they get what they deserve. Catalina has been an unreserved clusterfuck for music... and? So was Panther. So was Lion. So was Yosemite. Come ON, people, this isn't nuclear physics! And I should know.

 

This is why I made the following decision immediately upon hearing the WWDC keynote:

 

All four of my Macs that are even capable of thinking about being upgradable to Catalina and beyond are immediately being frozen for good at Mojave 10.14.6. No exceptions.

My older Macs are already frozen at the "watershed" OS version that's best for that hardware. (How many Macs do I own? Don't even ask; I find sick deals on used Macs the way other people cruise yard sales for antiques. iPads will soon be worse)

I am skipping over Catalina and I will skip over Big Sur. I am not even going to look at a new OS until whatever comes after Big Sur, and I am not buying any new Mac hardware until the SECOND generation of A-chip Macs is out and I have some feeling for pricing, features, and value for money/time. I have the option to wait, and I don't get itchy about not having the latest-greatest.

 

I am perfectly content to let other people jump the gun and weep Tears Of Blood And Rage. Zen.

 

4.

 

Project Marklar was a secret until the moment Steve Jobs welcomed the CEO of Intel onstage, with industry speculation on a possible silicon change -- a year or two IMSC -- on a much tighter timescale than the actual project. I believe, with all the knowledge of someone who has a close friend who not only works at Apple but designs the damn motherboards for their hardware (including the latest Mac mini and most of the recent iPads), that this project has been going on since the advent of the iPad 2, (if not earlier -- I'd actually bet on the iPhone 1).

 

I would be very surprised if Apple hasn't already conquered a lot of the issues that have developers and end users concerned (with the ones with a computer tech background, tip of the hat to Maurizio and Gaia, perhaps concerned about slightly different issues). I would also be very surprised if the silicon roadmap is NOT at least three years and three generations long... and as someone who watched in vain for YEARS as Apple waited for a PowerPC chip to reach 3 GHz without melting, I still consider this roadmap to be nicely speedy.

 

The Wright Brothers worked largely unnoticed for many years, with the people who learned about the idea of flying machines immediately saying "that could never work" until they saw one for themselves. It was not long at all before "that could never work" became "well, I couldn't see the point of the damn thing before, but we get important mail a lot quicker now, so what the hell." That will happen with Apple Silicon eventually, and by "Eventually" I mean five years or less, in which timescale I anticipate that at least some (if not all) of my Macs will still be working and churning out music just fine. Zen.

 

(side note: Mac design also has watershed moments, and I tend to ride those as far as possible. The last non-Retina MacBook Pro, from mid-2012, is a rock-solid machine even today, and you can replace nearly everything inside it yourself. Ditto the Mac Pro 5,1 and the 2011 iMac. 2019/2020 is the start of a trend up and away from the Desolation Of The Thin And Light, and I hope it will continue going forward.)

 

So: I will watch from the sidelines and keep making music and see what happens in the long term.

 

Zen.

 

(PS. On a curious about trivia note: has there been official word that Big Sur will in fact be called OS 11 rather than OS 10.16?)

Dr. Mike Metlay (PhD in nuclear physics, golly gosh) :D

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(PS. On a curious about trivia note: has there been official word that Big Sur will in fact be called OS 11 rather than OS 10.16?)

Yes. It's in the screenshots from the Keynote, and it was discussed in the

with Craig Federighi and Greg Jozwiak. Apple feels it's a big enough change both in the interface and the support for Apple Silicon to move away from "ten."

 

BTW, in a thread on the Universal Audio forums, Drew from UA and some users have said they've installed and run UA stuff on Big Sur including TB3 hardware such as Apollo interfaces and it works with some minor interface glitches at most. This isn't an official, thoroughly-tested confirmation from UA, just a quick look to see if it seems to work and it apparently does.

"I'm so crazy, I don't know this is impossible! Hoo hoo!" - Daffy Duck

 

"The good news is that once you start piano you never have to worry about getting laid again. More time to practice!" - MOI

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Wow! That was fast. I've already received a Silicon-ready (ARM processor compatible) update from a plugin developer (Kazrog). Here are the details:

 

True Iron 1.2.8 - Maintenance Update

 

* New and improved installers on Mac and Windows

* Apple Silicon-ready, cross platform optimized DSP replaces older Intel proprietary DSP.

 

Best,

 

Geoff

My Blue Someday appears on Apple Music | Spotify | YouTube | Amazon

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  • 2 weeks later...

Rene Ritchie explains why Apple is really moving to Apple Silicon (and not ARM) here.

 

[video:youtube]

"I'm so crazy, I don't know this is impossible! Hoo hoo!" - Daffy Duck

 

"The good news is that once you start piano you never have to worry about getting laid again. More time to practice!" - MOI

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Rene Ritchie explains why Apple is really moving to Apple Silicon (and not ARM) here.

All you get is theInstruction Set Architecture
I would say that the instruction set architecture IS exactly what makes it ARM. That's what you get from ARM (Softbank) when you pay for your licen[c,s]e. Yes Apple are designing the silicon (as they have for their phones and tablets for some time now), but it's ARM instructions being executed.

 

Now of course the nice thing about ARM (in contrast to x86, PowerPC and 68000) is that you can licen[c,s]e the instruction set and roll your own silicon. That gives Apple all sorts of opportunities. But to call out "Mac on ARM" as "wrong" is an attempt to split a hair that doesn't really exist.

 

Cheers, Mike.

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But to call out "Mac on ARM" as "wrong" is an attempt to split a hair that doesn't really exist.

I think he's saying those who are acting like it's just a CPU change are missing the point. It's WAY more than that as he explains.

 

I fully agree with the guy, but he should reduce illegal substances assumption :mad:

Sorry, Maurizio, I'm not sure what you mean or are referring to.

"I'm so crazy, I don't know this is impossible! Hoo hoo!" - Daffy Duck

 

"The good news is that once you start piano you never have to worry about getting laid again. More time to practice!" - MOI

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Reminds me of the original Mac and later the Amiga computers. The original Mac to reduce size of the OS put a lot of the functions into big ROM chips which was both a good and terrible idea. That is why the Mac wasn't cloned in the beginning and later clones were buying the ROMs form used Macs. The nightmare of the ROM was if their was bugs or 3rd drivers or apps needed to make changes you had to write init files. Even Apple used inits to fix ROM bugs. I was working for Mac software companies doing QA and support and inits were becoming a problem because so many for needed they were fighting with each other. Customers hated it but we give them the key sequence to bootup, but not load the inits and of course everything would work so no HW issues. Then we'd have the customer move all the other inits and only boot with our init and 99% of the time no problems, so tell the customer wasn't us, you have to figure out what init was causing the problem and that was time consuming. So everyone was glad when Mac's go faster and the ROMs went away.

 

Then the Amiga came along and started doing in away what that video is talking about and special chips for audio, video, and other functions. The CPU of the Amiga was more like a traffic controller taking requests and passing them to the appropriate chip or if one of it functions do it. The Amiga was great computer for its time.

 

Now based on that video Apple is trying to do the same as the Amiga but instead of support chips silicon is so dense now they can put it into the main CPU. Sound good, but that will probably bring back the world of init's to fix bugs or make changes for 3rd party software. That's the disadvantage of putting stuff into hardware instead of software, companies aren't going to be replacing CPUs or other chips when there are problems.

 

So what's the old saying... what;s old become new again.

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I fully agree with the guy, but he should reduce illegal substances assumption :mad:

Sorry, Maurizio, I'm not sure what you mean or are referring to.

 

Sorry, i was just referring to the style of the présentation, he seems continuosly super-exicited :)

 

Maurizio

Nord Wave 2, Nord Electro 6D 61,, Rameau upright,  Hammond Pro44H Melodica.

Too many Arturia, NI and AAS plugins

http://www.barbogio.org/

 

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